From the category archives:

usability

Share “DStv: so much more user-friendly,” says the ad in the background as I try in vain to press the button on the remote control just right so I can pause my show and go get another cup of coffee. It probably has something to do with last straws and camels and stuff, but that [...]

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What MSN Mobile can teach us about good design

by Rian on September 26, 2009

An example of bad design on MSN Mobile points to two important principles of good design: (1) no silos allowed, and (2) don’t compromise on usability.

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