Links and articles about technology, design, and sociology. Written by Rian van der Merwe. Follow @RianVDM
[Sponsor] Igloo: an intranet you’ll actually like
My thanks to Igloo for sponsoring Elezea’s RSS feed this week.
Igloo has some funny new Sandwich videos to lighten your day (and maybe convince your boss and/or IT to upgrade your intranet to something more human). Check them out:
(You can also get a free 30-day trial and bring back Cake Fridays here.)

It’s too early to write off Google Glass
Charles Miller starts his post On Google Glass with a story about the history of cell phones, and then makes a keen observation:
I’m pretty bad at predicting the success or failure of new technologies, but I just think it’s a little too early to write off something as potentially game-changing as Google Glass based on how it looks today, what it costs today, or based on the fact that we’re currently entrusting one of society’s most socially tone-deaf groups (nerds) with the question of when it’s appropriate to wear them.
My mom was one of the first people in our neighborhood to have a cell phone, but she was so embarrassed by the thing that she ran into a bathroom every time she received a call. So, yes, Google Glass sounds pretty creepy (now), and they look pretty silly (now), but it might not be like that 2 years from now.
Social media is turning us into better writers
Simon Kuper wrote a very interesting counter-argument to the common assertion that social media is making us a post-literate society. From his piece How social media improved writing:
Before the internet, only professional writers wrote. […] Email kicked off an unprecedented expansion in writing. We’re now in the most literate age in history. I remember in 2003 asking someone, “What’s a blog?” By 2006, the analysis firm NM Incite had identified 36 million blogs worldwide; five years later, there were 173 million. Use of online social media rises every month. In fact, writing is overtaking speech as the most common form of interaction.
The fact that we write to each other more than we talk to each other comes with its own set of problems, of course, but Simon argues that all this texting and IM’ing and status updating is turning us into better writers. And he makes a lot of sense.
The current limited usefulness of connected products
Liat Ben-Zur wrote a great post for AllThingsD called Connecting Things to the Internet Does Not an Internet of Things Make. His main issue with the current crop of connected devices is lack of cross-platform integration:
Each specific device seems to connect to its particular cloud service. There isn’t really one cloud. Every manufacturer has their own cloud service, and often these clouds are closed, proprietary environments. Devices that live in their own siloed cloud cannot speak to one another, meaning they cannot benefit from the data, context or control of nearby IoT devices. That is why we currently need a separate app to control — and interface with — each connected thing we buy. This may be acceptable in the near term, but it cannot scale.
This made me think of Ian Bach’s article Designing Connected Products:
What’s more, when it comes to creating a smooth connected experience, focusing on the ‘things’ from the start can actually be somewhat of a decoy. Spend some time with any service or product that relies on data jumping from place to place and you’ll quickly realise it’s in the ‘gaps’ between things that design really matters. Problem is, gaps are easy to overlook, incredibly tough to design for and much less sexy than the ‘things’.

Image source: Ian Bach
Ian comes from a different angle, but I think these points are related. Cloud services connect the ‘gaps’ between things, but it’s incredibly hard to fill the gaps well, so most companies keep their solutions proprietary since they see it as a competitive advantage. And that’s why we’re in the situation we’re in: great physical products with reasonably ok cloud services, but because the services don’t talk to each other the products aren’t nearly as useful as they could be.
(First link via @kbaxter)
Built to last
Jason Fried, co-founder of 37signals, in an interview with The Great Discontent:
People should consider the value of a long-term investment in something. Can you make your idea your life’s work instead of your life’s work being 30 ideas?
I’m more of a fan of constant, steady growth because it feels more sustainable over a long period of time. Creating things that are lasting is what great cultures do. [...] What are we creating today that’s going to last for 20, 50, or 100 years? I like to think about that and I’d love to have more people think that way rather than thinking about what they can do for two years until they get bought out.
This is such a good point. We just don’t think about building things that last any more, because that takes time, and we’re not exactly known for our patience. Tangentially related, the recent Radiolab episode called “Speed” is absolutely brilliant — you have to listen to it.
Leaving gadgets on the table
Nick Bilton in Disruptions: Even the Tech Elites Leave Gadgets Behind, an article on the growing (not just hipster any more?) trend to step away from technology every once in a while:
As every aspect of our daily lives has become hyperconnected, some people on the cutting edge of tech are trying their best to push it back a few feet. Keeping their phone in their pocket. Turning off their home Wi-Fi at night or on weekends. And reading books on paper, rather than pixels.
The “phone stack” is becoming increasingly popular as a way to force people to talk to each other over dinner. Sad, but necessary.

Photo credit: Roo Reynolds on Flickr
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Good design is (still) all about affordance
Granted, the skeuomorphism vs. flat design debate (a false dichotomy anyway) is getting a bit old. But it’s worth reading Matt Gemmell’s take in Tail wagging, because he makes some great points about what makes for good interface design. Like this one:
Our tastes, and capabilities, have moved a bit beyond screamingly-obvious knobs and dials. We don’t need drop-shadows to encourage us to poke at something. All we need is an invitation, in the form of icons or labels or animations which imply functionality, and a consistency of presentation which allows us to make a good guess about what we can interact with.
After all these years, proper affordance remains the bedrock of good design.
How to create a culture of High Performance Happiness
In Where the Happy Talk About Corporate Culture Is Wrong Cliff Oxford makes the case that there is big difference between Human Resources Happy and High Performance Happy in organizations:
Here’s how I define H.R. Happy: Bosses are at least superficially nice and periodically pretend to be interested in employees as people. These employees can count on birthday-cake celebrations and shallow conversations about what their hobbies are outside of work. This approach allows H.R. people to do the job they love — compliance and regulations — instead of the job they should be doing — finding and recruiting the best available talent.
And the flipside:
High Performance Happy is an attitude with a skill set that says we are on a mission that is bigger than any one of us. We find our happiness in being on a world class team that is making a difference.
I don’t agree with all of Cliff’s advice on how to foster cultures of High Performance Happiness, but the distinction is certainly spot-on. As for how to get to a culture like that, I still think Jocelyn Glei has one of the best summaries in her article What Motivates Us To Do Great Work?:
For creative thinkers, [author Daniel Pink] identifies three key motivators: autonomy (self-directed work), mastery (getting better at stuff), and purpose (serving a greater vision). […]
As creative thinkers, we want to make progress, and we want to move big ideas forward. So, it’s no surprise that the best motivator is being empowered to take action. […] In short, give your team members what they need to thrive, and then get out of the way.
(link via Marcelo Somers)
Agency and product-side designers: we’re in this together
About a year ago Cennydd Bowles wrote a very good article called A changing tide, in which he thought out loud about the trend of high-profile agency designers joining internal product teams. One of his hypotheses was this:
A great agency is still a strong asset to the industry and its clients, just as a bad agency is still harmful – and there are undoubtedly counter-examples to my evidence. However, one thing is clear: the design industry’s focus is no longer on agencies. It is on products.
He goes further to conclude:
A lot’s been written about the alleged decline of client services, and plenty of people are now rushing to its defence. As always, “it depends” is the only reliable answer; context is the key factor in deciding whether to work for, or hire, external consultants. But I do wonder how the agency world will respond to this shifting community focus. How will they manage to stay an attractive option for designers and organisations who are increasingly internally-focused?
My reason for bringing this up is not to re-ignite the debate over the value of client services. I’ve worked on both sides of the fence. I’m currently on the agency side, but I don’t think I’ll do that for the rest of my career. I think agency-side and product-side design roles stretch one’s skills in different ways, so there’s huge value in both. There are also big downsides to each, of course (for example, product-side can become monotonous, while agency-side can become frustrating when work doesn’t go live).
What I’d like to talk about, instead, is why it suddenly feels like some product-side designers look down on agency designers, as if we’re the body boarders to their cool surfer personas. Here’s David Cole in The Rise of Product Design:
Increasingly the best designers of our time are not working for agencies, but for in-house teams at startups and tech companies. I think this is an important shift, not just for where the work is done, but how the work is done.
Looking back at the ideas espoused by the UX community, I find their relevance to my work winnowing by the year. Many of the practices seem forged in the fires of consultancy.
And here’s Tuhin Kumar in What kind of a designer are you?:
It is not the biggest surprise that some of the finest designers of products happen to work at tech companies and startups. I would argue that a startup or a larger tech company that cares deeply about design (I can definitely attest for Facebook being one) is a better place to bootstrap your career in design than any traditional design agency. There are lot of reasons for this but the biggest and most obvious ones in my head are the breadth of projects and the quick learning curve.
That last sentence is a head-scratcher. I don’t see how one can argue that a designer at an agency doesn’t get much variety. I come from an e-commerce background, but through my agency work I’ve had the privilege of gaining experience in financial services, mobile technologies, and a wide range of consumer products. Plenty of breadth there.
But again, that’s a side note. What I’m confused about is the tone. The subtext that agency designers are not the “best” or “finest” designers. I keep coming back to Cennydd’s article from a year ago, because I think he’s right: there’s been a shift from agency to products. That’s fine (I’ll say it again: I love the product-side and will probably end up there again some day). But we need to be careful about downplaying the role of agencies, and how agencies work.
The other subtext in all these recent posts is that deliverables are for amateurs — real designers create prototypes and ship products. That is absolutely true, and if you’ve found a company like that, more power to you. But it is simply not how the world works for everyone. I’ve said this before, but to make a blanket statement that deliverables are unnecessary ignores the mountain of organizational challenges that need to be overcome in some companies to build useful, usable products. And sure, I’m defending the agency side forcefully here, but I guarantee you that without real deliverables, we wouldn’t get anywhere in some organizations.
Does it make our role less desirable that we have to spend a bit of extra time on “non-design” activities? To those who have found their homes in design-centered companies, yes, definitely. But does it make us second-class citizens in the industry? Yeah, I don’t think so. I’m going to throw it out there that without agencies, we wouldn’t have been in a situation where tons of companies now get the value of design, and therefore fork out tons of cash to make sure they have kick-ass internal design teams. And it’s a pretty awesome feeling when you see that shift happening in an organization, knowing that you’ve had some small hand in it.
So all I’m saying is let’s recognize the inherent value in both sides of the industry, because we all have the same goal: to create great products that delight users and make businesses successful. We’re all in this together.