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	<title>Elezea Product Management &#187; research</title>
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	<description>A blog about user experience &#38; product management by @RianVDM</description>
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		<title>The connection between user experience and brand loyalty</title>
		<link>http://www.elezea.com/2009/08/the-connection-between-user-experience-and-brand-loyalty/</link>
		<comments>http://www.elezea.com/2009/08/the-connection-between-user-experience-and-brand-loyalty/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 21:44:29 +0000</pubDate>
		<dc:creator>Rian</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[loyalty]]></category>
		<category><![CDATA[nps]]></category>
		<category><![CDATA[user experience]]></category>

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		<description><![CDATA[Making the case for closer collaboration between user experience researchers and traditional Market Research.]]></description>
			<content:encoded><![CDATA[<p></p><p>I recently attended a brand presentation where the video below was shown. It’s pretty funny, and also a perfect example of how interactive products and consumer-generated content should fundamentally change our traditional views of customer loyalty. Loyalty in our current environment is fostered through repeated great (user) experiences, not just through advertising and coupons.</p>
<p>But even though I like the general point the video is trying to make, I think it stops a little short of the real issue. It is saying that we should listen to our customers better. But that&#8217;s not enough &#8212; <strong>we need to understand customers in ways they don’t even understand themselves, and then build experiences that meet unmet (and sometimes unconscious) needs through repeated, positive experiences that deepen the customer-company relationship.</strong></p>
<p>Uncovering these needs happens not just through &#8220;Voice of the Customer&#8221; research programs, but also through more <strong>contextual research efforts like <a href="http://en.wikipedia.org/wiki/Ethnography" target="_blank">ethnography</a> and <a href="http://en.wikipedia.org/wiki/Contextual_inquiry" target="_blank">contextual inquiries</a> (combined with validating quantitative research)</strong>. I believe this is where traditional Market Research programs like <a href="http://en.wikipedia.org/wiki/Net_promoter_score" target="_blank">NPS (Net Promoter Score) </a>only tell a part of the full brand loyalty story (albeit an important part, for sure).  There is evidence that the tide is turning on this topic as the field of <a href="http://en.wikipedia.org/wiki/Human%E2%80%93computer_interaction" target="_blank">HCI (Human-Computer Interaction)</a> becomes more mainstream and user experience research techniques become more accessible.</p>
<p>There is a powerful synergy in discovering how to deepen true customer loyalty through collaborative efforts between Market Research and User Experience Research, and we need to bring these two disciplines closer together (this view is also very much in line with the thinking described in the excellent Adaptive Path essay <a href="http://www.adaptivepath.com/ideas/essays/archives/000858.php" target="_blank">The Long Wow</a>).</p>
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		<title>The dangers of &#8220;test and learn&#8221;</title>
		<link>http://www.elezea.com/2009/08/dangers-test-learn/</link>
		<comments>http://www.elezea.com/2009/08/dangers-test-learn/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 03:12:28 +0000</pubDate>
		<dc:creator>Rian</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[A/B testing]]></category>

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		<description><![CDATA[About the benefits and A/B testing, and the dangers of relying only on its results in isolation, without additional user input.]]></description>
			<content:encoded><![CDATA[<p></p><p>A recent discussion on a user experience forum I participate in turned to the topic of A/B testing.  I really enjoyed the conversation so I wanted to reiterate some of the points I made, and expand on it a little bit as well.  It&#8217;s not my goal to define A/B testing here but to share my opinion on its use.  <strong>I believe that even though A/B testing can be extremely valuable to help identify the best iteration of a site or a particular page, it should never be used in isolation</strong>.</p>
<p>Since A/B testing is relatively cheap to do and the results are so compelling, companies are in danger of adopting a &#8220;<strong>test and learn</strong>&#8221; culture where pages are just A/B tested with no additional user input.  That would be the wrong way to go.  <strong>A/B testing shouldn&#8217;t be used on its own to make decisions, it should always be used in conjunction with other research methods &#8212; both qualitative (such as usability testing, ethnography) and quantitative (such as desirability studies). </strong></p>
<p><span id="more-3"></span>A/B testing is an important method in the research toolkit because it <em>can</em> give you information that usability testing on its own cannot.  The main goal of A/B testing is to see how business metrics move up and down depending on the version of the page &#8212; click through rates, checkout rates, purchasing rates, etc.  You can&#8217;t see that with usability testing alone.  But as Kohavi et al. point out in their paper <a href="http://www.elezea.com/docs/GuideControlledExperiments.pdf" target="_blank"><strong>Practical Guide to Controlled Experiments on the Web</strong></a>, A/B testing has some major limitations:</p>
<ul>
<li><strong>Quantitative Metrics, but No Explanations</strong>. It is possible to know which variant is better, and by how much, but not <em>why</em>.  In user studies, for example, behavior is often augmented with users’ comments, and hence usability labs can be used to augment and complement controlled experiments.</li>
<li><strong>Short term vs. Long Term Effects</strong>. Controlled experiments measure effects during the experimentation period, typically a few weeks.   It is wise to look at delayed conversion metrics, where there is a lag from the time a user is exposed to something and take action. These are sometimes called latent conversions.</li>
<li><strong>Primacy and Newness Effects</strong>. These are opposite effects that need to be recognized. If you change the navigation on a web site, experienced users may be less efficient until they get used to the new navigation, thus giving an inherent advantage to the Control. Conversely, when a new design or feature is introduced, some users will investigate it, click everywhere, and thus introduce a &#8220;newness&#8221; bias.</li>
<li><strong>Features Must be Implemented</strong>. A live controlled experiment needs to expose some users to a Treatment different than the current site (Control). The feature may be a prototype that is being tested against a small portion, or may not cover all edge cases.  Nonetheless, the feature must be implemented and be of sufficient quality to expose users to it.</li>
<li><strong>Consistency</strong>. Users may notice they are getting a different variant than their friends and family. It is also possible that the same user will see multiple variants when using different computers (with different cookies).</li>
</ul>
<p>As with most things, it is important to use A/B testing responsibly.   Since every research/testing method comes with its own limitations, a combination of methods is the only way to get the full picture and make the right decisions.</p>
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