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Seek first to understand, then to defend your design

Empathy

Alvin Hsia’s What I Learned In My First Year as a Product Designer is a good refresher and reminder about what’s important when working with others. This point is worth discussing further:

Make a deliberate effort to cultivate empathy for other team functions and be able to explain your designs to whoever it is you’re talking to, in their terms. It’s ok to use design jargon as long as you’re able to educate others on what the impressive-sounding words you use actually mean. Break down how your designs fit into the context of what they do and/or company goals. This requires you to get inside the mind of people in a variety of functions and gain a basic understanding and appreciation of what they do and can manifest itself in many ways.

Two books were a really big deal when I was in high school. The first is Stephen Covey’s The 7 Habits of Highly Effective People. Everyone was reading this thing. I was obsessed with the book, and even read all the prequels and sequels — although the only title I can remember is First Things First, because it just seemed way too obvious to me at the time. I even bought the Covey Daily Planner™ (or whatever it’s called) and kept it up religiously. Paper — how cute.

The other book that was a big deal is To Kill A Mockingbird. I must have read it 10 times as part of English class. Up to then, most of my reading was confined to a very limited set of prudish Afrikaans authors. To Kill A Mockingbird was different. It awoke in me an obsession with words and reading that I’m thankful for to this day.

I bring this up because both these books — as different as they are — have served me well over the years in my career. All because at their core, they have the same theme: empathy. I’ve long forgotten the 7 habits — except for one:

Seek first to understand, then to be understood.

And I don’t remember much from To Kill A Mockinbird, except for this passage:

You never really understand a person until you consider things from his point of view — until you climb inside of his skin and walk around in it.

More than 20 years after reading the books, these are the phrases I can’t get out of my head, especially if I’m tempted to get frustrated when someone doesn’t “get” the reasoning behind one of my designs. Instead of going into defensive mode, I’ve learned to hold back and simply say: Tell me more about that. Trust me, this is a magical, powerful phrase. It shows that you want to understand, that you don’t know everything, that your only desire is to make the product better. It breaks down aggression, it improves communication, it teaches you things.

I’m not perfect at this — I admit that I sometimes still lose my cool. But whenever I have the wherewithal to seek first to understand, then to be understood, I come out the other side a better designer. And I think that’s worth sacrificing a bit of pride for.


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