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        <title>iOS 7 Parkour</title>
        <link>https://elezea.com/2013/09/ios7-parkour/</link>
        <pubDate>Sat, 21 Sep 2013 17:14:15 +0000</pubDate>
        <dc:creator>Rian van der Merwe</dc:creator>
        <guid isPermaLink="false">https://elezea.com/?p=4396</guid>
        <description>
          <![CDATA[Some quick thoughts on iOS 7 animations.]]>
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          <![CDATA[<p><img decoding="async" style="display: block; margin-left: auto; margin-right: auto;" title="iOS 7 parkour" src="https://cdn.elezea.com/gif/ios7-parkour.gif" border="0" alt="iOS 7 parkour" /></p>
<p>I&#8217;m mesmerised by the animations in iOS 7, and none more so than the experience of opening and exiting an app within a folder. To me, it feels like you&#8217;re doing <a href="http://en.wikipedia.org/wiki/Parkour">Parkour</a> through your apps, deftly using your surroundings to propel yourself forward and maintain as much momentum as possible.</p>
<p>It&#8217;s also a great example of iOS 7&#8217;s depth, and proof that the design is not as flat as most people would have us believe. Justin Williams sums this up really well in his post <em><a href="http://carpeaqua.com/2013/09/20/layer-cake/">Layer Cake</a></em>:</p>
<blockquote>
<p>iOS 7 is designed to be a backlit experience that has each view stacked on top of the previous one based on its z-axis. […]</p>
<p>You’re seeing a lot more focus on transparency and blurs so that you can continue to see the content underneath your front-most view. Modal view controllers are no longer primarily taking over the screen entirely allowing you to maintain a sense of where you came from.</p>
</blockquote>
<p>Calling iOS 7 non-innovative seems really short-sighted to me. I think it&#8217;s the start of a new, much more understandable metaphor in software design, and I can&#8217;t wait to see where it ends up.</p>
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