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Looper, UI design, and capability vs style

I know I’m late to the party, but I finally saw Looper last night. It is, of course, as brilliant as everyone says it is. After watching the movie I went back to all my Instapaper’d articles about it, and my favorite so far is an interview with the director called Noir to near-future: ‘Looper’ director Rian Johnson talks sci-fi, Twitter, and the fate of film. This answer, in particular, jumped out at me (my emphasis added):

The minute you say “science fiction,” the question of world creation comes up. Was that something you were thinking about when you were writing?

No, that was the production designer. When I was writing I was really just disciplining myself to focus on getting the narrative as tight as possible. To tighten the screws on everything, and to make sure that it ticked and that it ran from start to finish and that it had a solid spine.

And so I was focused on that and I wasn’t even thinking about the world-building elements at all. Which I think was good because it meant the designers and I just worked together. Every design decision, it wasn’t preconceived, it came out of the needs of the story. And so making the world seem like such a desperate place was a way of accentuating that feeling of “you better hold on to your slice of the pie, or else it’s destitution,” you know?

I love that approach, and I think we need more of it in web design as well. Start with the story — the core functionality of the product. Then look at that functionality, and only add the “production value” (styling) that will help tell that story. Nothing more.

It reminds me of a point Ryan Singer makes in his article UI and Capability. In the excerpt below, think of story as “capability”, and production design as “style”:

Affording a capability and styling it are both important. But it’s essential to know which one you are doing at a given time. Style is a matter of taste. Capability and clarity are not. They are more objective. That person standing at the edge of the chasm cares more about accomplishing their task than the details of the decor.

It’s worth reminding ourselves that, just as we’ll forgive a movie’s shoddy special effects if the story is great, users will forgive a style they don’t love if a product helps them to accomplish a goal effectively.